When the seed explodes, Heroes inside are Polymorphed for 3 seconds. Every 5 seconds, the Core shoots a seed under a nearby enemy Hero. Heroes hit are turned to stone, damaged for 5% of their maximum Health, and Stunned for 1.75 seconds. Every 6 seconds, the Core will throw 2 boulders at a nearby enemy Hero.If they are Cursed, they take 5% maximum Health as damage and their Armor is reduced by 75 for 4 seconds. Every 3 seconds, the Core will spawn a Curse under a nearby enemy Hero.Every 4 seconds, the Core will shoot 5 missiles at a nearby enemy Hero, dealing 5% maximum Health as damage per missile.Every 4 seconds, the Core will shoot a cannonball at 2 nearby enemy Heroes, dealing 5% maximum Health as damage, slowing them by 70% for 1.5 seconds, and knocking them back.Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.To that end, this Seasonal Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores: We want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front.Forts and Keeps no longer slow enemy Heroes.Forts and Keeps attacks reduce enemy Hero Armor by 10.Cannon Tower attacks reduce enemy Hero Armor by 5.Attacks reduce Hero Armor by up to -40.Structures reset targeting logic when they recover from being disabled.Structures reset targeting when the Call for Help target becomes invalid.A bright beam indicates that the structure is defending an ally Hero and is focusing on the beam target.Allied Heroes of the structures who are being attacked by enemy Heroes will cause the structure to focus the offender until the offender is dead or leaves tower range.A beam is now created from these structures to their targets, making it easier to see what is being attacked at a glance.In order to address this issue, we will be making the following changes to structures: Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences. Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 13, PDT.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |